Sniper


Description
Pemanah bersifat fleksibel dan bergerak cepat, menyerang musuh dari jarak atau ketinggian yang lebih jauh.
Long Range, Physical, High Single Atk
Ferity Awakening
Level Cast Time CD SP Description
1 0 0 When the target has < 30% HP, self has a 6% higher chance to deal critical attack and 6% higher to trigger beast
2 0 0 When the target has < 30% HP, self has a 12% higher chance to deal critical attack and 12% higher to trigger beast
3 0 0 When the target has < 30% HP, self has a 18% higher chance to deal critical attack and 18% higher to trigger beast
4 0 0 When the target has < 30% HP, self has a 24% higher chance to deal critical attack and 24% higher to trigger beast
5 0 0 When the target has < 30% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
6 0 0 When the target has < 34% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
7 0 0 When the target has < 38% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
8 0 0 When the target has < 42% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
9 0 0 When the target has < 46% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
10 0 0 When the target has < 50% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast
Hunting Assault
Level Cast Time CD SP Description
1 0 1 15 Falcon deals natural Dmg: ( 120% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
2 0 1 18 Falcon deals natural Dmg: ( 140% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
3 0 1 21 Falcon deals natural Dmg: ( 160% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
4 0 1 24 Falcon deals natural Dmg: ( 180% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
5 0 1 27 Falcon deals natural Dmg: ( 200% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
6 0 1 30 Falcon deals natural Dmg: ( 220% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
7 0 1 33 Falcon deals natural Dmg: ( 240% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
8 0 1 36 Falcon deals natural Dmg: ( 260% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
9 0 1 39 Falcon deals natural Dmg: ( 280% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
10 0 1 42 Falcon deals natural Dmg: ( 300% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
Imprisoned arrow
Level Cast Time CD SP Description
1 3 1 15 Shoots the magic arrow to imprison an enemy so it cannot attack or move. The target becomes immune to magic but takes 5% more Dmg. Lasts 5 sec
2 3 1 20 Shoots the magic arrow to imprison an enemy so it cannot attack or move. The target becomes immune to magic but takes 10% more Dmg. Lasts 5 sec
3 3 1 25 Shoots the magic arrow to imprison an enemy so it cannot attack or move. The target becomes immune to magic but takes 15% more Dmg. Lasts 5 sec
4 3 1 30 Shoots the magic arrow to imprison an enemy so it cannot attack or move. The target becomes immune to magic but takes 20% more Dmg. Lasts 5 sec
5 3 1 35 Shoots the magic arrow to imprison an enemy so it cannot attack or move. The target becomes immune to magic but takes 25% more Dmg. Lasts 5 sec
Land Mine
Level Cast Time CD SP Description
1 0 1.5 30 Places a trap which deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 200% ) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.
2 0 1.5 30 Places a trap which deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 340% ) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.
3 0 1.5 30 Places a trap which deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 480% ) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.
4 0 1.5 30 Places a trap which deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 620% ) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.
5 0 1.5 30 Places a trap which deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 760% ) earth M.Dmg based on Def to the enemy that triggers it. Can have up to 2 traps of this kind.
6 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 5% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
7 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 10% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
8 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 15% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
9 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 20% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
10 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 25% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
11 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 30% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
12 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 35% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
13 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 40% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
14 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 45% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
15 0 1.5 30 Lay traps in specified areas, each trap will deal Earth M.Dmg ((Dexterity x( 3 +Base Level/100) x(1 +Intelligence/35) + (Atk +Refine Atk) x 50% ) x 760% ) that cannot ignore Def. Up to 2 traps can be laid at a time.
Multi Firing
Level Cast Time CD SP Description
1 0 3 34 Strafes the frontal area, dealing (Atk 240% ) lane Dmg to all enemies in range and knocking them back shortly
2 0 3 36 Strafes the frontal area, dealing (Atk 300% ) lane Dmg to all enemies in range and knocking them back shortly
3 0 3 38 Strafes the frontal area, dealing (Atk 360% ) lane Dmg to all enemies in range and knocking them back shortly
4 0 3 40 Strafes the frontal area, dealing (Atk 420% ) lane Dmg to all enemies in range and knocking them back shortly
5 0 3 42 Strafes the frontal area, dealing (Atk 480% ) lane Dmg to all enemies in range and knocking them back shortly
6 0 3 44 Strafes the frontal area, dealing (Atk 540% ) lane Dmg to all enemies in range and knocking them back shortly
7 0 3 46 Strafes the frontal area, dealing (Atk 600% ) lane Dmg to all enemies in range and knocking them back shortly
8 0 3 48 Strafes the frontal area, dealing (Atk 660% ) lane Dmg to all enemies in range and knocking them back shortly
9 0 3 50 Strafes the frontal area, dealing (Atk 720% ) lane Dmg to all enemies in range and knocking them back shortly
10 0 3 52 Strafes the frontal area, dealing (Atk 780% ) lane Dmg to all enemies in range and knocking them back shortly
11 0 3 54 Strafes the frontal area, dealing (Atk 860% ) lane Dmg to all enemies in range and knocking them back shortly
12 0 3 56 Strafes the frontal area, dealing (Atk 940% ) lane Dmg to all enemies in range and knocking them back shortly
13 0 3 58 Strafes the frontal area, dealing (Atk 1020% ) lane Dmg to all enemies in range and knocking them back shortly
14 0 3 60 Strafes the frontal area, dealing (Atk 1100% ) lane Dmg to all enemies in range and knocking them back shortly
15 0 3 62 Strafes the frontal area, dealing (Atk 1180% ) lane Dmg to all enemies in range and knocking them back shortly
16 0 3 64 Strafes the frontal area, dealing (Atk 1260% ) lane Dmg to all enemies in range and knocking them back shortly
17 0 3 66 Strafes the frontal area, dealing (Atk 1340% ) lane Dmg to all enemies in range and knocking them back shortly
18 0 3 68 Strafes the frontal area, dealing (Atk 1420% ) lane Dmg to all enemies in range and knocking them back shortly
19 0 3 70 Strafes the frontal area, dealing (Atk 1500% ) lane Dmg to all enemies in range and knocking them back shortly
20 0 3 72 Strafes the frontal area, dealing (Atk 1580% ) lane Dmg to all enemies in range and knocking them back shortly
Sandman Trap
Level Cast Time CD SP Description
1 0 0.5 15 Places a trap to the target area. Has a 60% chance to cause enemies in a small area to sleep for 4 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.
2 0 0.5 18 Places a trap to the target area. Has a 70% chance to cause enemies in a small area to sleep for 8 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.
3 0 0.5 21 Places a trap to the target area. Has a 80% chance to cause enemies in a small area to sleep for 12 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.
4 0 0.5 24 Places a trap to the target area. Has a 90% chance to cause enemies in a small area to sleep for 16 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.
5 0 0.5 27 Places a trap to the target area. Has a 100% chance to cause enemies in a small area to sleep for 20 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.
Sharp Shooting
Level Cast Time CD SP Description
1 0 2 32 Concentrates to shoot, dealing (Atk 225% ) arrow Dmg to the target and granting self ( 15% *Damage Done) HP
2 0 2 34 Concentrates to shoot, dealing (Atk 250% ) arrow Dmg to the target and granting self ( 15% *Damage Done) HP
3 0 2 36 Concentrates to shoot, dealing (Atk 275% ) arrow Dmg to the target and granting self ( 15% *Damage Done) HP
4 0 2 38 Concentrates to shoot, dealing (Atk 300% ) arrow Dmg to the target and granting self ( 15% *Damage Done) HP
5 0 2 40 Concentrates to shoot, dealing (Atk 325% ) arrow Dmg to the target and granting self ( 15% *Damage Done) HP
6 0 2 42 Concentrates to shoot, dealing (Atk 350% ) arrow Dmg to the target and granting self ( 30% *Damage Done) HP
7 0 2 44 Concentrates to shoot, dealing (Atk 375% ) arrow Dmg to the target and granting self ( 30% *Damage Done) HP
8 0 2 46 Concentrates to shoot, dealing (Atk 400% ) arrow Dmg to the target and granting self ( 30% *Damage Done) HP
9 0 2 48 Concentrates to shoot, dealing (Atk 425% ) arrow Dmg to the target and granting self ( 30% *Damage Done) HP
10 0 2 50 Concentrates to shoot, dealing (Atk 450% ) arrow Dmg to the target and granting self ( 30% *Damage Done) HP
Stun
Level Cast Time CD SP Description
1 0 0 Using the skill [Falcon Assault] [Hunting Assault] has a 10% chance to stun the enemy unit for 2.6 and deals 3% more damage to stunned targets.
2 0 0 Using the skill [Falcon Assault] [Hunting Assault] has a 20% chance to stun the enemy unit for 3.2 and deals 6% more damage to stunned targets.
3 0 0 Using the skill [Falcon Assault] [Hunting Assault] has a 30% chance to stun the enemy unit for 3.8 and deals 9% more damage to stunned targets.
4 0 0 Using the skill [Falcon Assault] [Hunting Assault] has a 40% chance to stun the enemy unit for 4.4 and deals 12% more damage to stunned targets.
5 0 0 Using the skill [Falcon Assault] [Hunting Assault] has a 50% chance to stun the enemy unit for 5 and deals 15% more damage to stunned targets.
Trap Research
Level Cast Time CD SP Description
1 0 0 The upper limit of coexisting traps increases to 1 , the caster's intelligence permanently increases by 1 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
2 0 0 The upper limit of coexisting traps increases to 1 , the caster's intelligence permanently increases by 2 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
3 0 0 The upper limit of coexisting traps increases to 2 , the caster's intelligence permanently increases by 3 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
4 0 0 The upper limit of coexisting traps increases to 2 , the caster's intelligence permanently increases by 4 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
5 0 0 The upper limit of coexisting traps increases to 3 , the caster's intelligence permanently increases by 5 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
6 0 0 The upper limit of coexisting traps increases to 3 , the caster's intelligence permanently increases by 6 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
7 0 0 The upper limit of coexisting traps increases to 4 , the caster's intelligence permanently increases by 7 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
8 0 0 The upper limit of coexisting traps increases to 4 , the caster's intelligence permanently increases by 8 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
9 0 0 The upper limit of coexisting traps increases to 5 , the caster's intelligence permanently increases by 9 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
10 0 0 The upper limit of coexisting traps increases to 5 , the caster's intelligence permanently increases by 10 . When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
True Sight
Level Cast Time CD SP Description
1 0 1 43 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 1% and Critical + 1 for 33 sec
2 0 1 46 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 2% and Critical + 2 for 36 sec
3 0 1 49 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 3% and Critical + 3 for 39 sec
4 0 1 52 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 4% and Critical + 4 for 42 sec
5 0 1 55 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 5% and Critical + 5 for 45 sec
6 0 1 58 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 6% and Critical + 6 for 48 sec
7 0 1 61 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 7% and Critical + 7 for 51 sec
8 0 1 64 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 8% and Critical + 8 for 54 sec
9 0 1 67 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 9% and Critical + 9 for 57 sec
10 0 1 70 Gains high sniper capability in a short time, Gaining all 6 base attributes + 5 , Atk + 10% and Critical + 10 for 60 sec
Trump Tamer
Level Cast Time CD SP Description
1 0 0 Beast gains 6% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
2 0 0 Beast gains 7% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
3 0 0 Beast gains 8% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
4 0 0 Beast gains 9% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
5 0 0 Beast gains 10% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
6 0 0 Beast gains 11% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
7 0 0 Beast gains 12% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
8 0 0 Beast gains 13% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
9 0 0 Beast gains 14% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
10 0 0 Beast gains 15% Atk every time it attacks. Stacks up to 3 times. Lasts 3 sec.
11 0 0 Beast's each attack brings 16% bonus of Atk, 1% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.
12 0 0 Beast's each attack brings 17% bonus of Atk, 2% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.
13 0 0 Beast's each attack brings 18% bonus of Atk, 3% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.
14 0 0 Beast's each attack brings 19% bonus of Atk, 4% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.
15 0 0 Beast's each attack brings 20% bonus of Atk, 5% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.
Wind Walk
Level Cast Time CD SP Description
1 0 2 23 Walks like wind, improving self Movement Spd by 2% and Flee by 2 for 30 sec (Cannot work with Speed Up)
2 0 2 26 Walks like wind, improving self Movement Spd by 4% and Flee by 4 for 60 sec (Cannot work with Speed Up)
3 0 2 29 Walks like wind, improving self Movement Spd by 6% and Flee by 6 for 90 sec (Cannot work with Speed Up)
4 0 2 32 Walks like wind, improving self Movement Spd by 8% and Flee by 8 for 120 sec (Cannot work with Speed Up)
5 0 2 35 Walks like wind, improving self Movement Spd by 10% and Flee by 10 for 150 sec (Cannot work with Speed Up)
6 0 2 38 Walks like wind, improving self Movement Spd by 12% and Flee by 12 for 180 sec (Cannot work with Speed Up)
7 0 2 41 Walks like wind, improving self Movement Spd by 14% and Flee by 14 for 210 sec (Cannot work with Speed Up)
8 0 2 44 Walks like wind, improving self Movement Spd by 16% and Flee by 16 for 240 sec (Cannot work with Speed Up)
9 0 2 47 Walks like wind, improving self Movement Spd by 18% and Flee by 18 for 270 sec (Cannot work with Speed Up)
10 0 2 50 Walks like wind, improving self Movement Spd by 20% and Flee by 20 for 300 sec (Cannot work with Speed Up)

 


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