Archer


Description
Pemanah bersifat fleksibel dan bergerak cepat, menyerang musuh dari jarak atau ketinggian yang lebih jauh.
Long Range, Physical, High Single Atk
Ankle Snare
Level Cast Time CD SP Description
1 0 0.5 12 Lay traps in specified areas, the enemy caught in the trap will be snared for 2 seconds (this effect cannot be removed by Panacea). At most 2 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
2 0 0.5 12 Lay traps in specified areas, the enemy caught in the trap will be snared for 4 seconds (this effect cannot be removed by Panacea). At most 2 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
3 0 0.5 12 Lay traps in specified areas, the enemy caught in the trap will be snared for 6 seconds (this effect cannot be removed by Panacea). At most 2 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
4 0 0.5 12 Lay traps in specified areas, the enemy caught in the trap will be snared for 8 seconds (this effect cannot be removed by Panacea). At most 2 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
5 0 0.5 12 Lay traps in specified areas, the enemy caught in the trap will be snared for 10 seconds (this effect cannot be removed by Panacea). At most 2 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
6 0 0.5 12 Lay traps in specified areas, the enemy caught in the trap will be snared for 10 seconds (this effect cannot be removed by Panacea). At most 3 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
7 0 0.5 12 Lay traps in specified areas, the enemy caught in the trap will be snared for 10 seconds (this effect cannot be removed by Panacea). At most 4 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
8 0 0.5 12 Lay traps in specified areas, the enemy caught in the trap will be snared for 10 seconds (this effect cannot be removed by Panacea). At most 5 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
9 0 0.5 12 Lay traps in specified areas, the enemy caught in the trap will be snared for 10 seconds (this effect cannot be removed by Panacea). At most 6 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
10 0 0.5 12 Lay traps in specified areas, the enemy caught in the trap will be snared for 10 seconds (this effect cannot be removed by Panacea). At most 7 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.
Arrow Repel
Level Cast Time CD SP Description
1 0 1.5 15 Shoots a powerful arrow, dealing (Atk 200% ) Dmg to the target and knocking it back
2 0 1.5 15 Shoots a powerful arrow, dealing (Atk 250% ) Dmg to the target and knocking it back
3 0 1.5 15 Shoots a powerful arrow, dealing (Atk 300% ) Dmg to the target and knocking it back
4 0 1.5 15 Shoots a powerful arrow, dealing (Atk 350% ) Dmg to the target and knocking it back
5 0 1.5 15 Shoots a powerful arrow, dealing (Atk 400% ) Dmg to the target and knocking it back
Arrow Shower
Level Cast Time CD SP Description
1 0 2 12 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 75% ) Dmg to up to 8 enemy units.
2 0 2 14 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 90% ) Dmg to up to 8 enemy units.
3 0 2 16 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 105% ) Dmg to up to 8 enemy units.
4 0 2 18 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 120% ) Dmg to up to 8 enemy units.
5 0 2 20 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 135% ) Dmg to up to 8 enemy units.
6 0 2.5 22 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 150% ) Dmg to up to 8 enemy units.
7 0 2.5 24 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 165% ) Dmg to up to 8 enemy units.
8 0 2.5 26 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 180% ) Dmg to up to 8 enemy units.
9 0 2.5 28 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 195% ) Dmg to up to 8 enemy units.
10 0 2.5 30 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 210% ) Dmg to up to 8 enemy units.
11 0 3 32 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 240% ) Dmg to up to 8 enemy units.
12 0 3 34 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 270% ) Dmg to up to 8 enemy units.
13 0 3 36 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 300% ) Dmg to up to 8 enemy units.
14 0 3 38 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 330% ) Dmg to up to 8 enemy units.
15 0 3 40 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 360% ) Dmg to up to 8 enemy units.
16 0 3 42 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 390% ) Dmg to up to 8 enemy units.
17 0 3 44 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 420% ) Dmg to up to 8 enemy units.
18 0 3 46 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 450% ) Dmg to up to 8 enemy units.
19 0 3 48 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 480% ) Dmg to up to 8 enemy units.
20 0 3 50 Shoots 4 waves of arrows to the target area, each wave dealing (Atk 510% ) Dmg to up to 8 enemy units.
Auto Attack
Level Cast Time CD SP Description
1 0 0 Deals (Atk 100% ) Dmg and some real M.Dmg to the target
Double Strafe
Level Cast Time CD SP Description
1 0 1 15 Fires 2 arrows that deal double (Atk 100% ) Dmg to an enemy. Bow type weapons are required
2 0 1 15 Fires 2 arrows that deal double (Atk 110% ) Dmg to an enemy. Bow type weapons are required
3 0 1 15 Fires 2 arrows that deal double (Atk 120% ) Dmg to an enemy. Bow type weapons are required
4 0 1 15 Fires 2 arrows that deal double (Atk 130% ) Dmg to an enemy. Bow type weapons are required
5 0 1 15 Fires 2 arrows that deal double (Atk 140% ) Dmg to an enemy. Bow type weapons are required
6 0 1 15 Fires 2 arrows that deal double (Atk 150% ) Dmg to an enemy. Bow type weapons are required
7 0 1 15 Fires 2 arrows that deal double (Atk 160% ) Dmg to an enemy. Bow type weapons are required
8 0 1 15 Fires 2 arrows that deal double (Atk 170% ) Dmg to an enemy. Bow type weapons are required
9 0 1 15 Fires 2 arrows that deal double (Atk 180% ) Dmg to an enemy. Bow type weapons are required
10 0 1 15 Fires 2 arrows that deal double (Atk 190% ) Dmg to an enemy. Bow type weapons are required
Elemental Arrow
Level Cast Time CD SP Description
1 0 0 Increase Atk by 3 and Auto Attack by 10 when using Bow, Whip-type weapon and Music-type weapons.
2 0 0 Increase Atk by 6 and Auto Attack by 20 when using Bow, Whip-type weapon and Music-type weapons.
3 0 0 Increase Atk by 9 and Auto Attack by 30 when using Bow, Whip-type weapon and Music-type weapons.
4 0 0 Increase Atk by 12 and Auto Attack by 40 when using Bow, Whip-type weapon and Music-type weapons.
5 0 0 Increase Atk by 15 and Auto Attack by 50 when using Bow, Whip-type weapon and Music-type weapons.
6 0 0 Increase Atk by 18 and Auto Attack by 60 when using Bow, Whip-type weapon and Music-type weapons.
7 0 0 Increase Atk by 21 and Auto Attack by 70 when using Bow, Whip-type weapon and Music-type weapons.
8 0 0 Increase Atk by 24 and Auto Attack by 80 when using Bow, Whip-type weapon and Music-type weapons.
9 0 0 Increase Atk by 27 and Auto Attack by 90 when using Bow, Whip-type weapon and Music-type weapons.
10 0 0 Increase Atk by 30 and Auto Attack by 100 when using Bow, Whip-type weapon and Music-type weapons.
11 0 0 Increase Atk by 30 and Auto Attack by 110 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 0.5 ) when using Auto Attack.
12 0 0 Increase Atk by 30 and Auto Attack by 120 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 1 ) when using Auto Attack.
13 0 0 Increase Atk by 30 and Auto Attack by 130 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 1.5 ) when using Auto Attack.
14 0 0 Increase Atk by 30 and Auto Attack by 140 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 2 ) when using Auto Attack.
15 0 0 Increase Atk by 30 and Auto Attack by 150 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 2.5 ) when using Auto Attack.
16 0 0 Increase Atk by 30 and Auto Attack by 160 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 3 ) when using Auto Attack.
17 0 0 Increase Atk by 30 and Auto Attack by 170 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 3.5 ) when using Auto Attack.
18 0 0 Increase Atk by 30 and Auto Attack by 180 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 4 ) when using Auto Attack.
19 0 0 Increase Atk by 30 and Auto Attack by 190 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 4.5 ) when using Auto Attack.
20 0 0 Increase Atk by 30 and Auto Attack by 200 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 5 ) when using Auto Attack.
Owl's Eye
Level Cast Time CD SP Description
1 0 0 Permanently increases Dex 1
2 0 0 Permanently increases Dex 2
3 0 0 Permanently increases Dex 3
4 0 0 Permanently increases Dex 4
5 0 0 Permanently increases Dex 5
6 0 0 Permanently increases Dex 6
7 0 0 Permanently increases Dex 7
8 0 0 Permanently increases Dex 8
9 0 0 Permanently increases Dex 9
10 0 0 Permanently increases Dex 10
Vulture's Eye
Level Cast Time CD SP Description
1 0 0 Permanently increases range 5% and hit 2
2 0 0 Permanently increases range 10% and hit 4
3 0 0 Permanently increases range 15% and hit 6
4 0 0 Permanently increases range 20% and hit 8
5 0 0 Permanently increases range 25% and hit 10
6 0 0 Permanently increases range 30% and hit 12
7 0 0 Permanently increases range 35% and hit 14
8 0 0 Permanently increases range 40% and hit 16
9 0 0 Permanently increases range 45% and hit 18
10 0 0 Permanently increases range 50% and hit 20
11 0 0 Attacking range permanently increased by 50% , Hit increased by 20 , auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 6%
12 0 0 Attacking range permanently increased by 50% , Hit increased by 20 , auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 12%
13 0 0 Attacking range permanently increased by 50% , Hit increased by 20 , auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 18%
14 0 0 Attacking range permanently increased by 50% , Hit increased by 20 , auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 24%
15 0 0 Attacking range permanently increased by 50% , Hit increased by 20 , auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 30%
16 0 0 Attacking range permanently increased by 50% , Hit increased by 20 , auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 36%
17 0 0 Attacking range permanently increased by 50% , Hit increased by 20 , auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 42%
18 0 0 Attacking range permanently increased by 50% , Hit increased by 20 , auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 48%
19 0 0 Attacking range permanently increased by 50% , Hit increased by 20 , auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 54%
20 0 0 Attacking range permanently increased by 50% , Hit increased by 20 , auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 60%

 


Games